Saturday, October 15, 2011

cg imp questins


Unit 5
1.a) Distinguish between boundary representation and space-partitioning representation of solid object representation schemes.
b) List and describe the polygon tables representation for polygon surfaces of a 3-D object . Give an example

2. Describe beizer surface generation technique with examples.
3.explain about a)gourmand shading  b)write a note on phong shading
4.a)what are the advantages of b-splines over Bezier curves?
b) Differentiate between interpolation and approximation in spline representations.
5.Given the plane parameters A,B,C and D for all surfaces of an object,explain the procedure to determine whether any specified point is inside or outside the object.
Unit 6
1. Explain the method to derive the transformation matrix for rotation an object about any arbitrary axis.
2. Write about 3d viewing pipeline.Describe about view View Volumes
3.write 3d clipping for parallel and perspective projections.
4. a) Write about 3d viewing transformations
   b) write the 3d homogeneous transformation matrix for each of the following transformation
                                i)shift 0.5 in X, 2.0 in Y and -2.0 in Z
                                ii) Rotate by pie/4 about Xaxis
5.a)Explain the perspective projection for projecting 3d objects on a 2s view surface.
   b) Write a procedure for rotating a given object about any specified rotation axis.

Unit 7
1.       Write an algorithm to display the visible surfaces of a convex polyhedron using the depth sort(Painter’s) algorithm?
2.       Outline the z-buffer algorithm .List the advantage and disadvantages of the z-buffer algorithm.
3.        A) explain the basic concepts of hidden surfaces and line removal methods with suitable examples.
b) Write about z-buffers.
4. A) distinguish between object-space and image space methods of visible  surface detection algorithms. Give examples for each
b) Explain how the visible surfaces of a polyhedron are determined using BSP-tree method
5. A) write an algorithm to implement scan-line algorithm for displaying visible surfaces of a given polyhedron
B) Explain how the coherence property is used to evaluate points along and between scanlines.

Unit 8
1. what are the issues involved in design of a story board layout with accompanying key frames for an animation of a single polyhedron.
2. Describe in detail about the methods of controlling animation.
3. A) List and explain about the steps of animation
  B) Animation Functions
4. Describe about Motion Specifications

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